Bible BFF · User-contributed screenshot · resized, content unchanged
“How much of the Bible have you read?”
“Question 1 of 2” offers four answers (None of it, I know some stories, Most of it, Every page!) with “Most of it” selected. The next screen echoes the answer: “Wow, that’s incredible. We can’t wait for you to experience it in a new way!”

Design takeaway
A familiarity question can set the right depth. Echoing every answer with praise turns a setting into flattery; say instead what the answer will change.
What this example establishes
“Question 1 of 2” offers four answers (None of it, I know some stories, Most of it, Every page!) with “Most of it” selected. The next screen echoes the answer: “Wow, that’s incredible. We can’t wait for you to experience it in a new way!”
Limits and further verification
A still image shows one interface state. Gestures, timing, accessibility, persistence and what happens next were not tested. App version not recorded.
Provenance
- Platform
- iOS app · device model not recorded
- Image origin
- User-contributed screenshot · resized, content unchanged
- Source or capture date
- Captured 29 August 2025 · from embedded image metadata
- Reviewed
- 6 October 2026
- Version
- Not recorded
Screenshot captured by Tobias Treppmann for his app-pattern research and supplied for this design reference. Resized for the web; content unchanged. Interface, imagery and Scripture text remain the property of their respective rights holders.
Compare the relevant patterns
Check-ins and assessments
From a few setup questions that only shape what the app suggests, through a daily check-in, a gifts inventory and a church survey, to a spiritual score as a warning case: decide what each question is for, what is kept, who sees a result, and how much the result claims to know.
Research-informed design proposal112 · Habits and spiritual formationFirst use
From opening on a passage, a prayer or a question box with nothing asked, through a first page of places to start, guest use and a short tour, to questions first and payment before the first use: decide what a new person must give, and when, before they reach what they came for.
Research-informed design proposal · draft for review