Faith · User-contributed screenshot · resized, content unchanged

“How old are you?” during setup

“How old are you?” and “We’d love to know your age to personalize your experience”, above ranges from “12 or younger” to “45 or older”, and a Continue button.

“How old are you?” during setup
Faith · interface and imagery remain the rights holders’ property. User-contributed screenshot · resized, content unchanged.

Design takeaway

An age question can protect children, or simply profile people. Say which it is, and what changes for a child; see the coming deep dive on children and families.

What this example establishes

“How old are you?” and “We’d love to know your age to personalize your experience”, above ranges from “12 or younger” to “45 or older”, and a Continue button.

Limits and further verification

A still image shows one interface state. Gestures, timing, accessibility, persistence and what happens next were not tested. App version not recorded.

Provenance

Platform
iOS app · device model not recorded
Image origin
User-contributed screenshot · resized, content unchanged
Source or capture date
Captured 27 September 2025 · from embedded image metadata
Reviewed
6 October 2026
Version
Not recorded

Screenshot captured by Tobias Treppmann for his app-pattern research and supplied for this design reference. Resized for the web; content unchanged. Interface, imagery and Scripture text remain the property of their respective rights holders.

Compare the relevant patterns

112 · Habits and spiritual formation

First use

From opening on a passage, a prayer or a question box with nothing asked, through a first page of places to start, guest use and a short tour, to questions first and payment before the first use: decide what a new person must give, and when, before they reach what they came for.

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107 · Habits and spiritual formation

Check-ins and assessments

From a few setup questions that only shape what the app suggests, through a daily check-in, a gifts inventory and a church survey, to a spiritual score as a warning case: decide what each question is for, what is kept, who sees a result, and how much the result claims to know.

Research-informed design proposal
113 · Habits and spiritual formation

Children and families

From a story read aloud with a grown-up, through family time in a general app, a children’s Bible app and games with episodes, to a youth group app with a leader and a child alone with an AI or a public community: decide who is with the child, what the app collects, how it holds attention, and what happens when a child says something worrying.

Research-informed design proposal · draft for review