Glorify · User-contributed screenshot · resized, content unchanged

“Pay it Forward”: tiers with “Most popular” ticked

“Pay it Forward · Help keep Glorify free by supporting fellow community members.” Under “How many lives will you touch today?”: Kindness starter, support 1 member, $4.99 a month; Community builder, support 3 members, $14.99 a month, marked “MOST POPULAR” and already ticked; Impact maker, support 5 members, $24.99 a month; then “SUPPORT THE COMMUNITY”.

“Pay it Forward”: tiers with “Most popular” ticked
Glorify · interface and imagery remain the rights holders’ property. User-contributed screenshot · resized, content unchanged.

Design takeaway

Sponsoring others is generous, and the middle tier is chosen for the giver before they decide. Leave every tier unticked, and say whether this is a gift or a subscription.

What this example establishes

“Pay it Forward · Help keep Glorify free by supporting fellow community members.” Under “How many lives will you touch today?”: Kindness starter, support 1 member, $4.99 a month; Community builder, support 3 members, $14.99 a month, marked “MOST POPULAR” and already ticked; Impact maker, support 5 members, $24.99 a month; then “SUPPORT THE COMMUNITY”.

Limits and further verification

A still image shows one interface state. Gestures, timing, accessibility, persistence and what happens next were not tested. App version not recorded.

Provenance

Platform
iOS app · device model not recorded
Image origin
User-contributed screenshot · resized, content unchanged
Source or capture date
Captured 28 August 2025 · from embedded image metadata
Reviewed
6 October 2026
Version
Not recorded

Screenshot captured by Tobias Treppmann for his app-pattern research and supplied for this design reference. Resized for the web; content unchanged. Interface, imagery and Scripture text remain the property of their respective rights holders.

Compare the relevant patterns

115 · Habits and spiritual formation

Giving and offerings

From leaving giving to the church, through a quiet way to give, the church’s offering in the app, a regular gift and showing what a gift does, to a gift tied to an ad-free app and, as the warning case, pressure and promises: decide where the ask appears, what is chosen for the giver, and what the app says a gift will do.

Research-informed design proposal · draft for review