Soultime · User-contributed screenshot · resized, content unchanged

A 61-statement personality test

“Personality Test · 0 / 61” shows four sentence completions on a seven-point Never to Always scale: “I ___ find it difficult to be vulnerable with God”, “I ___ experience God’s love”, “I ___ find giving God control in my life scary”, “When I do something wrong I ___ punish myself”.

A 61-statement personality test
Soultime · interface and imagery remain the rights holders’ property. User-contributed screenshot · resized, content unchanged.

Design takeaway

These questions touch shame and images of God. Say before the first one why they are asked, who will read the answers, and how to stop and delete them.

What this example establishes

“Personality Test · 0 / 61” shows four sentence completions on a seven-point Never to Always scale: “I ___ find it difficult to be vulnerable with God”, “I ___ experience God’s love”, “I ___ find giving God control in my life scary”, “When I do something wrong I ___ punish myself”.

Limits and further verification

A still image shows one interface state. Gestures, timing, accessibility, persistence and what happens next were not tested. App version not recorded.

Provenance

Platform
iOS app · device model not recorded
Image origin
User-contributed screenshot · resized, content unchanged
Source or capture date
Captured 28 August 2025 · from embedded image metadata
Reviewed
6 October 2026
Version
Not recorded

Screenshot captured by Tobias Treppmann for his app-pattern research and supplied for this design reference. Resized for the web; content unchanged. Interface, imagery and Scripture text remain the property of their respective rights holders.

Compare the relevant patterns

107 · Habits and spiritual formation

Check-ins and assessments

From a few setup questions that only shape what the app suggests, through a daily check-in, a gifts inventory and a church survey, to a spiritual score as a warning case: decide what each question is for, what is kept, who sees a result, and how much the result claims to know.

Research-informed design proposal